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- Skills system: Complex system for creating skills in the game, creating strong skills with cooldowns and behaviors depending on the duration of said skill
- Interactible and pickables: Create objects with which players can interact.
- Combat system:
· simple creation of different types of weapons
· creation of notifications in animations to control its handling
· easy to change in real time one weapon for another
· possibility of carrying a weapon or several
- Zone system for save game, checkpoints and deathpawn
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