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- Skills system: Complex system for creating skills in the game, creating strong skills with cooldowns and behaviors depending on the duration of said skill

- Interactible and pickables: Create objects with which players can interact.

- Combat system:

 

· simple creation of different types of weapons

· creation of notifications in animations to control its handling

· easy to change in real time one weapon for another

· possibility of carrying a weapon or several

- Zone system for save game, checkpoints and deathpawn

© 2019 by Luis Gallardo. Proudly created with Wix.com

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